Post by MorriganFearn on Feb 23, 2007 16:18:14 GMT -5
Rules and Stuff to Know:
1. This is a LITERATE area/region. You really need to post with proper capital sentences. You don't have to be an amazing writer, but at least try. Posts really should be three sentences minimum most of the time. If you always post with two or fewer sentences your character will be told to get into one of the less strenuous regions. And the mods will completely avoid your posts.
2. Keep the purely out-of-character posts in RP threads to a minimum (one or two in your entire time of being a member kind of minimum. They are, most of the time, SPAM (and therefore look bad to those who write literary banquets). Sure, sometimes you might need to post a purely out-of-character post to clarify or say something, but at least try to have some RP content. If you can't think of something to say...DON'T SAY ANYTHING! Just post later!
3. NO SPAMMING UNLESS YOU WANT TO BE BANNED! (You can tell that we've had problems with this in the past. Now we're cracking down on it).
4. Your character application needs to be full and detailed. If you want your character to have a mysterious past, that's fine, but that means that you have to figure out how to reveal what skills they learned in that mysterious past without giving the actual past away. If you are lazy and just write "this character has a mysterious past" then nothing happened in that mysterious past. They learned nothing, they saw nothing, they had no friends. They did not exist until they stepped onto Jenta. You don't want to do that to your character. This rule is here to keep realism in check. If your past is so unrealistic that no one would swallow it, then the mods can tell you how to change it to make it better, which would hopefully make you see how to make yourself a better writer in turn.
PUNISHMENT
-- Generally, if somebody breaks the RP rules, they receive a warning PM, or a direct note from the mods in out-of-character commentary.
-- If the act is not cleaned up the mods have several options open:
---> They can stop posting on your thread, thereby shunning you (if you are being officially shunned a mod will make a last post on your thread to say so)
---> Or they might physically move the character to another region like Jenta or Miteinjan, forcing a restart of a journey. Usually would be done with consultation with the person who hasn't paid attention to the rules.
---> Bad things could start happening to your character, for example, the only pokemon that would appear would have horrible personalities, or just be the same pokemon again and again.
-- We have never had someone break the rules in Mainland Jenta so badly that we have banned them. However, as this is our forum, and we can get dictatorial, this might happen.
Battle Rules of Jenta
- All attacks MUST hit unless you have heightened evasion (such as in a sandstorm if you have Sand Veil, or you used Sand Attack, or an attack is used that wouldn't affect your type, etc.)
- You may not use more than one attack in one turn for any of your pokemon (unless you used a Future Sight, and you used an attack the same turn it hit).
- Don't god mod. If you are up against a Pokemon where you have a disadvantage...please don't just keep saying "Bob was severely weakened, but still was able to fight. Bob used Scratch." There should be some SERIOUS strategy involved to overcome a weakness. Otherwise, the mod on the other end of the battle won't allow you to win either.
-- If you god mod then the mod who is conducting the battle will tell you how much damage you pokemon receives, and will faint your pokemon for you if it's necessary. You don't want to be a part of this as it will make the mod cranky, and you will most likely lose!
-- If you do not type out that your pokemon was injured, the attack that it was hit by will be a critical hit, even if your pokemon has a special ability that negates critical hits.
- If there is a battle between two members, with no mod fighting, then a mod will referee. If rules are broken, or the god mod rule is broken, the mod can say a Pokemon didn't faint if it shouldn't have, or a Pokemon did faint if it should have.
- You must have at least three sentences: one describing your Pokemon taking the hit, the trainer ordering another attack, and that Pokemon using that attack. More than three sentences will be better, and better writing will probably get you faster wins.
- You may not control the opponent's Pokemon AT ALL. This includes where your attack will hit - you may say where your Pokemon is aiming, but it is up to your opponent to decide where it actually HITS.
- No fighting with a Pokemon that is not in the opponent's Pokemon's group. Formal battles will have specified rules on which groups you can use. These will be said EVERYWHERE, and will be OBVIOUS before you start the battle, so you can plan ahead. Wild battles are usually free-for-all, though you may not use a Group 3 Pokemon against a Group 1 Pokemon (that's just mean).
- If you fail to write about your Pokemon taking a hit, then it will be treated as if the attack was a critical hit. This is to prevent godmoding. You will be warned ONCE, then your Pokemon's health will run out faster than you can say "they took a hit". And mods WILL tell you if the Pokemon fainted, if the godmoding gets out of hand. (Why, is this a double post? Have we posted two very similar rules already? Hmmm, maybe it's an important set of rules.)
More rules may be added if they need to be. To be honest, we didn't think that these rules needed to be displayed. Unfortunately past members have proved us wrong.
Level Gain Information:
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels below your level, you either gain 2 1/2 levels or you are godmodding.
Please note that this may be temporary and may change at any time.
Special Jenta Grouping System:
This is a a system that is unique to Jenta (as far as we know). All pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. The number of pokemon that you can carry at one time has increased from 6 to 10, so the system gives you more options as to team choices. Eggs count as Group 1 pokemon.
Also, because you have to always have a pokemon from each group Professor Cherry gives out three pokemon, instead of one. When you go to the lab you only get to choose your Group 1 starter. Just check the list at the door. Your Group 2 and Group 3 starters are chosen at random from a number generator.
As for Pokeballs and capture rates:
- Pokeballs are better equipped to catch Group One Pokemon. You can also catch Group Two pokemon with pokeballs if they are fainted. However, You won't be able to capture Group Three pokemon with a normal pokeball unless they want to go with you.
- Great Balls will easily capture Group Two and Group One pokies, and Will capture fainted Group Three pokemon.
- Ultra Balls are capable of capturing all groups, but not capable of catching legendaries.
There are certain areas that you can go to, or certain tasks you can only complete with certain groups of pokemon. Outer Island is a great example of such an area.
The Trainer Class System
The level class system was edited for the Pokemon group system. For your class, it's going to be different for each group:
Group 1 Pokemon:
(Class - requirement - level cap)
-Class 1 - have a Pokemon - level 10
-Class 2 - have the Freeze Badge - level 20
-Class 3 - have the Terrain Badge - level 24 (becomes Group 2 at 25)
Group 2 Pokemon:
(Class - requirement - level cap)
-Class A - have a Pokemon - level 30
-Class B - have the Peony Badge - level 40
-Class C - have the Myth Badge - level 44 (becomes Group 3 at 45)
Group 3 Pokemon:
(Class - requirement - level cap)
-Class W - have a Pokemon - level 50
-Class X - have the Ore Badge - level 60
-Class Y - have the Crystal Badge - level 65
-Class Z - beat the Champion - level 100
For more information, and to ask questions about Mainland Jenta, click the link below.
Jenta Reform
How to get Started:
Just create a lab thread after you have been accepted, and have your character go on over to the Lab and get their three starters. If you talk to the Professor, you'll find it's quite easy. And please, please, don't talk like this: "Lyke omigosh, hi! I wanna Pokemon, but I dunno which one. *begs*"
If you do, I guarantee one of us will snap sooner or later. (Expect sooner. We don't tolerate illiteracy very well on Jenta).
Anyway, as you should know by now, all Jentan pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. This means that Professor Cherry gives out three pokemon, instead of one. Just check the list at the door to choose your group one starter (which will be level five). The other two starters that Professor Cherry picks are randomly generated. You may hint at pokemon you like, but if it's overused, or has a special mutation on Jenta (cough, eevee, cough), you are not going to get it unless you are an amazing RPer (or, as in the case of eevee, the mods really, really hate you. Eevees in Jenta are deranged).
If you have trouble with the three sentences per post rule then no luck at all. If you really want certain pokemon you can always try to capture it when you get to the route it lives on.
When you do, however, get/catch one, the mods will fill out this form for EACH MEMBER. We give you your base stats, but after that we expect YOU to modify your posts & keep it updated, not us. If you fail to put in the bios, you will be treated as if you DO NOT HAVE THIS POKEMON, and will not be able to use it. If you fail to update movesets and levels, then you won't be able to get anywhere, since mods use these to guage what level you have.
Species
Gender:
Level:
Group:
Nickname:
Ability:
Attacks:
Personality:
Your Pack:
All applicants will receive, upon completion of the lab thread:
- 5000 Pyen, the currency of Jenta (You can earn more in battles, or for doing special tasks)
- 5 Pokeballs
- A bag of assorted berries
- A Pokedex (in a wide range of colors)
You can earn more pyen in official battles, or by doing specific tasks. You may use the pyen to buy items in the towns, naturally. Also, there are giveaways that open from time to time on the site, and you can get items from them, as well. And Speaking of wells, Jenta has a wishing well, which gives out gifts to trainers if they ask for them. Finally, there is the whim of the mod, which might induce an NPC to give you something special, because you've been a pleasure to play with.
As with the pokemon that you have, you are responsible for keeping your own pack updated.
1. This is a LITERATE area/region. You really need to post with proper capital sentences. You don't have to be an amazing writer, but at least try. Posts really should be three sentences minimum most of the time. If you always post with two or fewer sentences your character will be told to get into one of the less strenuous regions. And the mods will completely avoid your posts.
2. Keep the purely out-of-character posts in RP threads to a minimum (one or two in your entire time of being a member kind of minimum. They are, most of the time, SPAM (and therefore look bad to those who write literary banquets). Sure, sometimes you might need to post a purely out-of-character post to clarify or say something, but at least try to have some RP content. If you can't think of something to say...DON'T SAY ANYTHING! Just post later!
3. NO SPAMMING UNLESS YOU WANT TO BE BANNED! (You can tell that we've had problems with this in the past. Now we're cracking down on it).
4. Your character application needs to be full and detailed. If you want your character to have a mysterious past, that's fine, but that means that you have to figure out how to reveal what skills they learned in that mysterious past without giving the actual past away. If you are lazy and just write "this character has a mysterious past" then nothing happened in that mysterious past. They learned nothing, they saw nothing, they had no friends. They did not exist until they stepped onto Jenta. You don't want to do that to your character. This rule is here to keep realism in check. If your past is so unrealistic that no one would swallow it, then the mods can tell you how to change it to make it better, which would hopefully make you see how to make yourself a better writer in turn.
PUNISHMENT
-- Generally, if somebody breaks the RP rules, they receive a warning PM, or a direct note from the mods in out-of-character commentary.
-- If the act is not cleaned up the mods have several options open:
---> They can stop posting on your thread, thereby shunning you (if you are being officially shunned a mod will make a last post on your thread to say so)
---> Or they might physically move the character to another region like Jenta or Miteinjan, forcing a restart of a journey. Usually would be done with consultation with the person who hasn't paid attention to the rules.
---> Bad things could start happening to your character, for example, the only pokemon that would appear would have horrible personalities, or just be the same pokemon again and again.
-- We have never had someone break the rules in Mainland Jenta so badly that we have banned them. However, as this is our forum, and we can get dictatorial, this might happen.
Battle Rules of Jenta
- All attacks MUST hit unless you have heightened evasion (such as in a sandstorm if you have Sand Veil, or you used Sand Attack, or an attack is used that wouldn't affect your type, etc.)
- You may not use more than one attack in one turn for any of your pokemon (unless you used a Future Sight, and you used an attack the same turn it hit).
- Don't god mod. If you are up against a Pokemon where you have a disadvantage...please don't just keep saying "Bob was severely weakened, but still was able to fight. Bob used Scratch." There should be some SERIOUS strategy involved to overcome a weakness. Otherwise, the mod on the other end of the battle won't allow you to win either.
-- If you god mod then the mod who is conducting the battle will tell you how much damage you pokemon receives, and will faint your pokemon for you if it's necessary. You don't want to be a part of this as it will make the mod cranky, and you will most likely lose!
-- If you do not type out that your pokemon was injured, the attack that it was hit by will be a critical hit, even if your pokemon has a special ability that negates critical hits.
- If there is a battle between two members, with no mod fighting, then a mod will referee. If rules are broken, or the god mod rule is broken, the mod can say a Pokemon didn't faint if it shouldn't have, or a Pokemon did faint if it should have.
- You must have at least three sentences: one describing your Pokemon taking the hit, the trainer ordering another attack, and that Pokemon using that attack. More than three sentences will be better, and better writing will probably get you faster wins.
- You may not control the opponent's Pokemon AT ALL. This includes where your attack will hit - you may say where your Pokemon is aiming, but it is up to your opponent to decide where it actually HITS.
- No fighting with a Pokemon that is not in the opponent's Pokemon's group. Formal battles will have specified rules on which groups you can use. These will be said EVERYWHERE, and will be OBVIOUS before you start the battle, so you can plan ahead. Wild battles are usually free-for-all, though you may not use a Group 3 Pokemon against a Group 1 Pokemon (that's just mean).
- If you fail to write about your Pokemon taking a hit, then it will be treated as if the attack was a critical hit. This is to prevent godmoding. You will be warned ONCE, then your Pokemon's health will run out faster than you can say "they took a hit". And mods WILL tell you if the Pokemon fainted, if the godmoding gets out of hand. (Why, is this a double post? Have we posted two very similar rules already? Hmmm, maybe it's an important set of rules.)
More rules may be added if they need to be. To be honest, we didn't think that these rules needed to be displayed. Unfortunately past members have proved us wrong.
Level Gain Information:
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels below your level, you either gain 2 1/2 levels or you are godmodding.
Please note that this may be temporary and may change at any time.
Special Jenta Grouping System:
This is a a system that is unique to Jenta (as far as we know). All pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. The number of pokemon that you can carry at one time has increased from 6 to 10, so the system gives you more options as to team choices. Eggs count as Group 1 pokemon.
Also, because you have to always have a pokemon from each group Professor Cherry gives out three pokemon, instead of one. When you go to the lab you only get to choose your Group 1 starter. Just check the list at the door. Your Group 2 and Group 3 starters are chosen at random from a number generator.
As for Pokeballs and capture rates:
- Pokeballs are better equipped to catch Group One Pokemon. You can also catch Group Two pokemon with pokeballs if they are fainted. However, You won't be able to capture Group Three pokemon with a normal pokeball unless they want to go with you.
- Great Balls will easily capture Group Two and Group One pokies, and Will capture fainted Group Three pokemon.
- Ultra Balls are capable of capturing all groups, but not capable of catching legendaries.
There are certain areas that you can go to, or certain tasks you can only complete with certain groups of pokemon. Outer Island is a great example of such an area.
The Trainer Class System
The level class system was edited for the Pokemon group system. For your class, it's going to be different for each group:
Group 1 Pokemon:
(Class - requirement - level cap)
-Class 1 - have a Pokemon - level 10
-Class 2 - have the Freeze Badge - level 20
-Class 3 - have the Terrain Badge - level 24 (becomes Group 2 at 25)
Group 2 Pokemon:
(Class - requirement - level cap)
-Class A - have a Pokemon - level 30
-Class B - have the Peony Badge - level 40
-Class C - have the Myth Badge - level 44 (becomes Group 3 at 45)
Group 3 Pokemon:
(Class - requirement - level cap)
-Class W - have a Pokemon - level 50
-Class X - have the Ore Badge - level 60
-Class Y - have the Crystal Badge - level 65
-Class Z - beat the Champion - level 100
For more information, and to ask questions about Mainland Jenta, click the link below.
Jenta Reform
How to get Started:
Just create a lab thread after you have been accepted, and have your character go on over to the Lab and get their three starters. If you talk to the Professor, you'll find it's quite easy. And please, please, don't talk like this: "Lyke omigosh, hi! I wanna Pokemon, but I dunno which one. *begs*"
If you do, I guarantee one of us will snap sooner or later. (Expect sooner. We don't tolerate illiteracy very well on Jenta).
Anyway, as you should know by now, all Jentan pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. This means that Professor Cherry gives out three pokemon, instead of one. Just check the list at the door to choose your group one starter (which will be level five). The other two starters that Professor Cherry picks are randomly generated. You may hint at pokemon you like, but if it's overused, or has a special mutation on Jenta (cough, eevee, cough), you are not going to get it unless you are an amazing RPer (or, as in the case of eevee, the mods really, really hate you. Eevees in Jenta are deranged).
If you have trouble with the three sentences per post rule then no luck at all. If you really want certain pokemon you can always try to capture it when you get to the route it lives on.
When you do, however, get/catch one, the mods will fill out this form for EACH MEMBER. We give you your base stats, but after that we expect YOU to modify your posts & keep it updated, not us. If you fail to put in the bios, you will be treated as if you DO NOT HAVE THIS POKEMON, and will not be able to use it. If you fail to update movesets and levels, then you won't be able to get anywhere, since mods use these to guage what level you have.
Species
Gender:
Level:
Group:
Nickname:
Ability:
Attacks:
Personality:
Your Pack:
All applicants will receive, upon completion of the lab thread:
- 5000 Pyen, the currency of Jenta (You can earn more in battles, or for doing special tasks)
- 5 Pokeballs
- A bag of assorted berries
- A Pokedex (in a wide range of colors)
You can earn more pyen in official battles, or by doing specific tasks. You may use the pyen to buy items in the towns, naturally. Also, there are giveaways that open from time to time on the site, and you can get items from them, as well. And Speaking of wells, Jenta has a wishing well, which gives out gifts to trainers if they ask for them. Finally, there is the whim of the mod, which might induce an NPC to give you something special, because you've been a pleasure to play with.
As with the pokemon that you have, you are responsible for keeping your own pack updated.