Post by Admin on Jan 30, 2006 21:47:32 GMT -5
These rules apply to the entire site unless otherwise specified.
[/table][/center]
Consequences
Battle Rules
----- How Damage is Assigned
Time Warp
Region Wide Translators
Mainland Jenta Rules and Info
----- Special Grouping System
----- Pokeballs and Capture Rates
----- How to Begin Your Adventure
----- The Trainer Class System
----- Level Gain System
Special Areas of Jenta
----- What Are the Special Areas?
----- Where Can I Go?
Miteinjan Rules and Info
----- Special Leagues
----- How to Begin Your Adventure
----- Level Gains
----- Level Caps and Gyms
Tejan Rules and Info
----- How to Begin Your Adventure
----- Level limits
----- Team Members
----- Level gains
----- Congratulatory prizes
[li] Mini-Regions
[/li][li] Evolution
----- Level-up evolution
----- Trading evolution
----- One-use item evolution
----- Held-item trading
----- Happiness evolution
----- Time-based happiness evolution
----- Gender-specific evolutions
----- Held-item level-up evolutions
----- Attack level-up evolutions
----- Area-based evolutions
----- Stat evolutions
----- Fusion/split evolutions[/li][/ul]
[/table][/center]
I) No flaming, insulting, name-calling, etc. of any kind to any given member. If someone needs to be punished, a mod or admin will do it.
II) As stated above, Mods & Admins will see to all punishment in all of it's forms.
III) Please do not harass, pick fights with, pick on, disturb, annoy, etc. other members, mods, admins, or guests.
IV) You may apply to be a staff member, but if we don't think you need to be one, or we don't think you have the right qualifications, then don't message us more than once.
V) Insulting or generally being mean to any specific race, sex, religion, etc. will not be tolerated. You will be banned on your first offense.
VI) Swearing, sexual references, or any other thing that may be considered mean or insulting is tolerated slightly at best.
VII) No overly large signatures (your total signature cannot be larger than 600 x 400 pixels). Any larger and we'll have to scroll across to see it. Maximum of three images, including one animation.
VIII) Everything on this site is not necessarily Pokemon-related; the majority of it is, however. Please keep at least a somewhat pokemon-related attitude, or at least general anime.
IX) No making two accounts without permission from an admin (and this is rarely given). If you are found out to have more than one account, you are one step from ban stick'd.
X) This said, you are allowed to have one character per region on this site. However, if you create a secondary character that travels with your primary character, such as a pair of twins, and ask for mod approval, than you may play that character. However, all battles that these characters participate in are going to be double battles, so brush up on those skills. This also goes for trainers with different controllers who travel together. Be warned, you might get mobbed a lot more often.
XI) This is a literate forum. You really need to post with proper capital sentences. You don't have to be an amazing writer, but at least try. Posts really should be three sentences minimum for most of the time. If you always post with two or fewer sentences...that's really, really, really bad.
XII) Keep the purely out-of-character posts in RP threads to a minimum. They are, most of the time, spam. Sure, sometimes you need to post a purely out-of-character post to clarify or say something, but at least try to have some RP content. If you can't think of a good response to what the mods have given you, just post later.
XIII) No spamming outside the spam thread. You will be banned.
XIV) Your character application needs to be full and detailed. If you want your character to have a mysterious past, that's fine, but that means that you have to figure out how to reveal what skills they learned in that mysterious past without giving the actual past away. If you are lazy and just write "this character has a mysterious past" then nothing happened in that mysterious past. They learned nothing, they saw nothing, they had no friends. They did not exist until they stepped onto Jenta. You don't want to do that to your character. This rule is here to keep realism in check. If your past is so unrealistic that no one would swallow it, then the mods can tell you how to change it to make it better, which would hopefully make you see how to make yourself a better writer in turn.
THESE RULES ARE SUBJECT TO CHANGE.
An announcement will be put up if changed, however.
[/table][/center]
-- Generally, if somebody breaks the rules, they receive a warning PM on the first offense (but no up on the warning level). After that, the warning level will usually go up by 5%, 10%, or 15% depending on how bad the offense was (or how many rules they broke).
-- If somebody reaches 50%, they're on their way to a temp-ban, and they need to review the rules (a warning PM will be sent with links or copy + pasted the rules included).
-- If somebody reaches 75%, they are banned for 1 week from logging in. If they reach 90%, it's 2 weeks. If they reach 100% it is a permanent ban.
-- Each week, if people are good, we may take down their warning level by 5%. Or, if they've been very good, we may take it down by 10%. (This is up to mod choice, so it probably isn't a good idea to annoy the mods).
[/table][/center]
- All attacks must hit unless you have heightened evasion (such as in a Sandstorm if you have Sand Veil, you used Sand Attack, it wouldn't affect your type, etc.)
- You may not use more than one attack in one turn for any of your pokemon (unless you used a Future Sight, and you used an attack the same turn it hit).
- Don't god mod. If you are up against a Pokemon where you have a disadvantage please don't just keep saying "Bob was severely weakened, but still was able to fight. Bob used Scratch." There should be some strategy involved to overcome a weakness - otherwise, the mod on the other end of the battle won't allow you to win either.
-- If you god mod then the mod who is conducting the battle will tell you how much damage you pokemon receives, and will faint your pokemon for you if it's necessary. You don't want to be a part of this as it will make the mod cranky, and you will most likely lose.
-- If you fail to write about your Pokemon taking a hit, then it will be treated as if the attack was a critical hit. This is to prevent godmoding. Your Pokemon's health will run out faster than you can say "they took a hit". And mods will tell you if the Pokemon fainted, if the godmoding gets out of hand.
- If there is a battle between two members, with no mod fighting, then a mod will referee. If rules are broken, or the god mod rule is broken, the mod can say a Pokemon didn't faint if it shouldn't have, or a Pokemon did faint if it should have.
- You must have at least three sentences: one describing your Pokemon taking the hit, the trainer ordering another attack, and that Pokemon using that attack. More than three sentences will be better, and better writing will probably get you faster wins.
- You may not control the opponent's Pokemon at all. This includes where your attack will hit - you may say where your Pokemon is aiming, but it is up to your opponent to decide where it actually hits.
- No fighting with a Pokemon that is not in the opponent's Pokemon's group (a Jenta rule). Basically, if the local pokemon can't take it, don't dish it. It just isn't nice to make a level 3 caterpie fight a level 67 charizard.
How Damage is Assigned
You don't have to figure damage this way, we try to keep the battles as flexible as we can, and whatever you like is up for you. This is just to tell you how the main mod (MorriganFearn) figures battle damage, especially early on.
In most early battles the moves that pokemon know are low to middle level moves such as Astonish and Tackle. Normally it will take three to four attacks to take down a wild pokemon of the same level with a nuetral type match up. With more powerful moves, such as razor leaf, or water pulse that becomes two to three attacks.
If the type match up is bad, say a water type move versus a water type pokemon, the effectiveness of the attacks is halved. So a water gun might take six attacks to bring down a wingull. If the type match up is horrible, say a fire type move used on a water/rock type, then it will take four times as long as it would normally. So a houndour uses ember on a wild corsola, I probably won't let the corsola faint until it has been attacked 16 times. Unless, of course, you managed to figure out a clever way to attack, like setting the grass around the corsola on fire to give the little pokemon a permanent hot foot (it's unlikely that you'll ever find a corsola in the grass, though, as they rarely go inland ^^).
Of course, if the type match up is in your favor, such as a flying type move against a bug type, it will take half as long to end the battle. So your spearow uses peck on a caterpie, then it will take one to two attacks to finish the battle. And if the match up is extremely good like a grass type against a water/ground type, you'll be over in one fourth of the time. So, setting your pwnsome absorbing oddish against a wooper will probably take one attack, maybe two if you don't RP the battle well, and the wooper can somehow wriggle his way out of the first attack.
There are also the stats effecting moves. If you've used a defense lowering move and attack the wild pokemon with a physical attack it will be doubly effective. So tackling that wild pidgey, after its been leered at, means you will only need one or two attacks. And if you're using spark, with a leer attached to it? Only one, because the type match up helps you there. And this works the same for a special defense lowering move. If you raise your attack, or special attack, the same rule comes into play. If a wild pokemon raises its defense, or special defense then your attacks are halved in their effectiveness depending on if it is a physical or special attack that you choose to use.
Finally, we come to items. Any of the type attack raising items, such as Dragon Fang or Fist Plate get a half power boost when a wild pokemon is being attacked. So something that would take 3 attacks to complete will suddenly only need two attacks.
More information may be added if need to be.
[/table][/center]
Leeet's do the Time Warp again....
Because leveling is slow no matter what you do, there is now a new feature accessible in all training areas in the main regions. The time warp! After defeating an enemy, you have the option to advance the number of days you spend in a route or area from one day ahead to three weeks into the future.
You can either make the skip post, or the mod can. If you do, just remember to detail in a general way what happened to your character, and which pokemon you trained.
For each day that passes in the time warp your pokemon in your party will be automatically raised one level. If your pokemon will evolve on the next level, though, and you're still in the middle of the time warp, be warned that the time warp will stop prematurely. If one of your Pokemon hits a level cap the time warp will stop, too. You will have to battle to level up and evolve your pokemon before you can time warp again. If you have an egg that will hatch within a time warp period the time warp will stop on the morning of the day it will hatch, and you have to take it from there. Pokemon in the PC are not affected by time warps.
Pitfalls of the Time Warp
This only really applies to Miteinjan, where there is no level cap on any of the pokemon. If your pokemon gets raised to certain levels you cannot challenge certain gym leaders. So, be aware of the highest level a gym leader is willing to begin a battle at, and don't cross that threshold, or at least don't do it with a pokemon that you want to use as a battle partner against a given gym. If you want to avoid that, once you've gotten your pokemon up to a certain level, you can put that pokemon in the PC, and Time Warp the rest of your party safely.
For an amazing member post of a time warp read Sophie's first time warp: banette.proboards.com/index.cgi?board=fogbreeze&action=display&thread=498&page=2#10675
Areas where it is possible to Time Warp:
[/table][/center]
It is very expensive to set up this equipment and maintain it. The economically healthy regions, Tejan and Jenta, set aside money in their budgets to do this and have had translators up for several decades. Miteinjan, which has only just started to become a tourist dependent region, does not have translators. Their pokemon leagues have been trying to get money for their own translator, but the region spends what little money they have in the budget on things like education and health care for the locals, or the fishing industry, which employs the majority of the natives.
So, you can understand all pokemon in Tejan and Jenta, but not in Miteijan. There is a translator chip available for your status checker, which will allow you to understand the pokemon you catch, but it's hard to find these, and they are expensive.
[/table][/center]
Special Jenta Grouping System:
This is a a system that is unique to Jenta (as far as we know). All pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. The number of pokemon that you can carry at one time has increased from 6 to 10, so the system gives you more options as to team choices. Eggs count as Group 1 pokemon.
Also, because you have to always have a pokemon from each group Professor Cherry gives out three pokemon, instead of one. When you go to the lab you only get to choose your Group 1 starter. Just check the list at the door. Your Group 2 and Group 3 starters are chosen at random from a number generator.
Pokeballs and Capture Rates:
- Pokeballs are better equipped to catch Group One Pokemon. You can also catch Group Two pokemon with pokeballs if they are fainted. However, You won't be able to capture Group Three pokemon with a normal pokeball unless they want to go with you.
- Great Balls will easily capture Group Two and Group One pokies, and Will capture fainted Group Three pokemon.
- Ultra Balls are capable of capturing all groups, but not capable of catching legendaries.
There are certain areas that you can go to, or certain tasks you can only complete with certain groups of pokemon. Have fun exploring.
How to Begin Your Adventure
Go to the Applications Board, copy and paste the "Character Applications - Jenta" and fill in the information for your character. Once a mod approves your character, you can start the game.
The Trainer Class System
The level class system was edited for the Pokemon group system. For your class, it's going to be different for each group:
Group 1 Pokemon:
(Class - requirement - level cap)
-Class 1 - have a Pokemon - level 10
-Class 2 - have the Freeze Badge - level 20
-Class 3 - have the Terrain Badge - level 24 (becomes Group 2 at 25)
Group 2 Pokemon:
(Class - requirement - level cap)
-Class A - have a Pokemon - level 30
-Class B - have the Peony Badge - level 40
-Class C - have the Myth Badge - level 44 (becomes Group 3 at 45)
Group 3 Pokemon:
(Class - requirement - level cap)
-Class W - have a Pokemon - level 50
-Class X - have the Ore Badge - level 60
-Class Y - have the Crystal Badge - level 65
-Class Z - beat the Champion - level 100
Level Gain Information:
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels or more than your level, you either gain 2 1/2 levels or you are godmoding.
There are special level gains for beating a gym leader's pokemon. In fact, all the normal level gains are doubled.
3 levels below your pokemon and you get 1/2 a level
1-3 levels below your pokemon and you get 1 level
Opponents are equally leveled and you get 2 levels
1 level higher than you and you get 3 levels
2-3 levels high and you get 4 levels
Also, each time you start a new page you get a free rare candy awarded by the mods for any of your pokemon.
Read our "Tips and Tricks" thread if you want even clearer instructions -- or to find out what the mods' writing looks like when we're unhappy.
[/table][/center]
What Are the Special Areas?
These are the areas listed under the "Other Places" category. They are "floating" areas with no fixed location on the map (no one knows why, but many suspect the abras of Jenta are behind this geographical oddity). They also have no fixed place in time, so it is possible for your character to be in both these areas and walking along the roads of your adventure. Each place is a little weird in its own way, and some even have special rules, such as Outer Island where no humans can go. Look under the sub-board for any threads relating to special conditions.
List of the Special Areas
Where Can I Go?
Some of the Special Areas are open for any character anywhere, and others are restricted only to Jenta-ites, because the areas are only in, well, Jenta. In some cases, of course, people have made areas in Jenta accessible to people in the outside regions, mainly through the co-operation of teleporting abras.
One of MF's handy charts:
[/table][/center]
Special Leagues
Miteinjan has a more regular kind of pokemon league than Jenta, but there are five of them, each with their own special rules, which can make things almost as confusing as Jenta's Group System.
Shell League
This is league will be the most familiar to trainers from other lands. There are five gyms in the major cities, Beach Houses, Ke-Hipa, Ke-Hipa Point, Storm Harbor, and Spice Seaport. A trainer will have to travel from one to the other in order to beat the gym leaders in standard battles against the pokemon of the area. The prize for beating each gym is a shell, and some pyen.
Confusion League
The four other leagues are where things get more tricky. The Confusion League also requires the trainer to battle, but they have to battle one of their own pokemon, which is switched with one of the gym leader's pokemon. The prize trainers fight for is 1000 pyen, and a chance at getting a random pokemon from the gym leader.
Toxic League
In this league a trainer chooses a single pokemon to be infected with a Toxic attack, and then go through a maxe, where they must answer five riddles correctly. If the trainer and pokemon reach the end of the maze before the pokemon faints, then they get the 1000 pyen, and the option to get one of the Toxic League pokemon from the gym leader.
Spore League
The Spore League is slightly more traditional, in that the chosen pokemon has a one on one battle with the gym leader's pokemon. But their trainer is sent to sleep before the battle begins, so the pokemon must battle unassisted. If they win, then they get the prize: 1000 pyen and an option of a Spore League pokemon, shroomish or paras.
Blizzard League
This is actually a game of chance. The trainer's pokemon, as well as two of the gym leader's are frozen, and each is placed in a random room. The trainer can pick which room they want to go in, and then thaw out the opaque ice block, but if it ends up being the gym leader's pokemon then the trainer must battle that pokemon with their own team, and they don't get the prize of 1000 pyen, or the Blizzard League pokemon.
For more details on the leagues, read the Miteinjan Information Thread.
How to Begin Your Adventure
Go to the Applications Board, copy and paste the profile instructions from "Character Applications - Miteinjan" onto a new thread, and fill it out for your character. Once you get mod approval you can sail into Coast Village and get your starter.
Level Gains
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels or more than your level, you either gain 2 1/2 levels or you are godmoding.
Level Caps and Gyms
Because several trainers participate in three or more leagues at once, and the leagues are rather scattered over the region each gym has its own requirements about how high leveled your pokemon are allowed to be when you challenge the gym leader.
Here is a handy chart to help you:
[/table][/center]
How to Begin Your Adventure
Go to the Applications Board, copy and paste the profile instructions from "Character Applications - Tejan" onto a new thread, and fill it out for your character. Once you get mod approval you can begin in Ruby City. Tejan is much less complex than either Miteinjan, or Jenta, and has a relaxed journey to the Airborne Arena and the champion.
Level limits
You are put into a "class" based on gym badges, just to keep people moving on their journeys. Look at the list below to see the level limit you fall into:
Requirement: Level Limit
Have a Pokemon: Level 10
One badge: Level 15
Two badges: Level 20
Three badges: Level 25
Four badges: Level 30
Five badges: Level 35
Six badges: Level 50
Defeated the champion: Level 100!
Team Members
As with most canon teams, you can only have 6 Pokemon on your active team at any given time. Any other Pokemon go into the PC storage system, which can be accessed at any Pokemon Center.
Level gains
Leveling up is a bit quicker than it is in Jenta, because I actually want people to reach the Airborne Arena (OMGNO). See the list below to see how many levels you will gain per battle.
Opponent's level: Levels gained
Four or more below: 1/4 level gained
Two or three below: 1/2 level gained
One below: 1 level gained
Same level: 1 1/4 levels gained
One level above: 1 1/2 levels gained
Two or three levels above: 2 levels gained
Oh, and if people aren't hurrying up and making progress on their journeys because training is hindering them, be aware that I can and will cause a space-time continuum rip that will cause some or all of your Pokemon to gain levels. This is simply because, um, who wants to be stuck in Ruby City for their entire life?
Congratulatory prizes
There are certain things you can do in Tejan to win you some prizes. Some of them will be listed here, but some of them you need to discover for yourself. I reserve the right to add more prizes at any time, so check back often!
Requirement: Prize:
Get two badges: all your Pokeballs go up one stage (i.e. Pokeball --> Great Ball)
Get three badges: all your Pokemon gain 2 1/2 levels
Get four badges: all your PC Pokemon are bumped up to level 25 (but do not evolve), or, if you have no PC Pokemon, a level 30 Pokemon of your choice
Get six badges: all your Pokemon gain 5 levels
Defeat the champion: any non-legendary Pokemon at level 50
MINI REGIONS
All of the mini regions in Jenta follow the general site rules, as well as have their own special set of rules for their particular operations. These rules can be found under the various sub-boards belonging to the Mini-Regions. Please check there for more details.
Creating mini regions is easy, if time consuming. Basically, you have to come up with an idea, and submit it to the mods. The more detail you have (numbers of boards, types of challenges, pokemon available, special rules, etc.) the more likely we'll set it up for you to mod. If you haven't appeared to mod for a very long time, however, (say, 2 years) then the board you were in charge of will be hidden until you ask us to unhide them.
EVOLUTION IN JENTA
Note: ALL evolutions MUST happen during an RP. There must be one post somewhere on the site documenting the evolution in-character.
In-Game Evolution Information: www.psypokes.com/dex/psydex <--- Search here for information until the pokecharms page comes back online
((These are effective for ALL evolutions staring 5/9/07.))
Level-up evolution
-- You must get your Pokemon to the correct level or above to evolve it. You MAY NOT evolve via rare candies, however you may get the Pokemon up to the group level cap and then let it win a battle. Evolutions MUST be approved by a mod - if the mod forgets to say your Pokemon may evolve, just ask them, please don't do it yourself.
Trading evolution
-- If you have a Pokemon that evolves when you trade it, you HAVE to trade it with somebody in the Trading Center of the Nishihara Building. Then, to make it more fair, you have to level up the Pokemon you received by one level (you may do this with a rare candy), then trade it back. When you do, your original Pokemon will have evolved.
One-use item evolution
-- For something where you use an item (like a stone) to evolve your Pokemon, first you must obtain the item - it can't just appear out of nowhere. Then you RP as your character using the item on your Pokemon in one of your RP threads. The mod will then prompt the standard "are you sure you want to evolve your Pokemon?", and THEN you may write your Pokemon evolving.
Held-item trading
-- See the trading evolution method - it's the same, but your Pokemon must be holding the item needed in order to evolve.
Happiness evolution
-- You MAY NOT evolve a Pokemon that has a happiness evolution on your own. A mod will tell you when it is able to evolve...and it may take awhile. If you write well, though, or do things like take your Pokemon to a salon or give it power-ups, it will take less time.
Time-based happiness evolution
-- See the above method for happiness evolutions...however, you need to pay attention to what time of day the mod says it is. When they ask if you would like to evolve your Pokemon, and you don't think it's the right time of day (like if it's something like eevee, that can evolve in day and night), you can postpone the evolution. If you do this, and it meets the level cap, you can still let it battle to evolve, it just won't gain experience.
Gender-specific evolutions
-- Obviously, your Pokemon has to be the correct gender. If it is the correct gender, then use whatever method is appropriate for the evolution in all other aspects.
Held-item level-up evolutions
-- Your Pokemon needs to hold the item in question, then level up at least one level to prompt the evolution. If it also a time-based evolution, it must happen during the correct time...see the method you need.
Attack level-up evolutions
-- Your Pokemon must know the attack in question, then level up at least one level to prompt the evolution dialogue. You may need to go to the Move Relearner's House to get the attack you need.
Area-based evolutions
-- Since all of these normally occur in Sinnoh (eevee to leafeon/glaceon, magneton to magnezone, and nosepass to probopass), you need a piece of Sinnoh with you. Get the item you need, then level up your Pokemon at least one level to prompt the evolution. Look at the chart below to see the item you need:
--- Moss Rock --> Moss Rock Powder
--- Ice Rock --> Ice Rock Powder
--- Mount Coronet Range --> Coronet Pebble
Stat evolutions
-- There are two Pokemon that evolve this way: tyrogue and feebas. There are specific methods for each:
--- Tyrogue: a mod will generate stats and internal values for your Pokemon - this is just to determine what it will evolve into. Then, every time you gain a level, the mod will also calculate how many effort values (another in-game hidden stat) your tyrogue gains. Once your tyrogue reaches level 20, you can evolve it depending on the stats, or you can wait. (MF Note: EVs are determined by the pokemon that the tyrogue has fought. So keep track please. The mod will be greatful.)
--- Feebas: for feebas, you have to make it pretty. This can be accomplished by taking it to the salon, giving it a custom Pokeball, and making sure to scrub its scales (and etcetera). Currently there are no contests in Jenta, so there are no Pokeblocks or Poffin. After your feebas is deemed beautiful enough, a mod will prompt the evolution dialogue after it levels up.
Fusion/split evolutions
-- Currently this only applies to mantyke and nincada...
--- Mantyke: to evolve into mantine, you need to have a remoraid in your active party, along with the mantyke. Then do the normal procedure for a level-up evolution, and the dialogue will come up. You will not lose your remoraid - nothing will happen to it.
--- Nincada: your nincada will normally evolve into Ninjask at level 20. However, if you have a free Pokeball (or other capturing device), you will automatically get a shedinja occupying one of them. If you do not want a shedinja, attach a Spell Tag to your nincada - as long as you are in the Jenta region, it will prevent your nincada's shell from getting possessed.
[/table][/center]
Consequences
Battle Rules
----- How Damage is Assigned
Time Warp
Region Wide Translators
Mainland Jenta Rules and Info
----- Special Grouping System
----- Pokeballs and Capture Rates
----- How to Begin Your Adventure
----- The Trainer Class System
----- Level Gain System
Special Areas of Jenta
----- What Are the Special Areas?
----- Where Can I Go?
Miteinjan Rules and Info
----- Special Leagues
----- How to Begin Your Adventure
----- Level Gains
----- Level Caps and Gyms
Tejan Rules and Info
----- How to Begin Your Adventure
----- Level limits
----- Team Members
----- Level gains
----- Congratulatory prizes
[li] Mini-Regions
[/li][li] Evolution
----- Level-up evolution
----- Trading evolution
----- One-use item evolution
----- Held-item trading
----- Happiness evolution
----- Time-based happiness evolution
----- Gender-specific evolutions
----- Held-item level-up evolutions
----- Attack level-up evolutions
----- Area-based evolutions
----- Stat evolutions
----- Fusion/split evolutions[/li][/ul]
[/table][/center]
I) No flaming, insulting, name-calling, etc. of any kind to any given member. If someone needs to be punished, a mod or admin will do it.
II) As stated above, Mods & Admins will see to all punishment in all of it's forms.
III) Please do not harass, pick fights with, pick on, disturb, annoy, etc. other members, mods, admins, or guests.
IV) You may apply to be a staff member, but if we don't think you need to be one, or we don't think you have the right qualifications, then don't message us more than once.
V) Insulting or generally being mean to any specific race, sex, religion, etc. will not be tolerated. You will be banned on your first offense.
VI) Swearing, sexual references, or any other thing that may be considered mean or insulting is tolerated slightly at best.
VII) No overly large signatures (your total signature cannot be larger than 600 x 400 pixels). Any larger and we'll have to scroll across to see it. Maximum of three images, including one animation.
VIII) Everything on this site is not necessarily Pokemon-related; the majority of it is, however. Please keep at least a somewhat pokemon-related attitude, or at least general anime.
IX) No making two accounts without permission from an admin (and this is rarely given). If you are found out to have more than one account, you are one step from ban stick'd.
X) This said, you are allowed to have one character per region on this site. However, if you create a secondary character that travels with your primary character, such as a pair of twins, and ask for mod approval, than you may play that character. However, all battles that these characters participate in are going to be double battles, so brush up on those skills. This also goes for trainers with different controllers who travel together. Be warned, you might get mobbed a lot more often.
XI) This is a literate forum. You really need to post with proper capital sentences. You don't have to be an amazing writer, but at least try. Posts really should be three sentences minimum for most of the time. If you always post with two or fewer sentences...that's really, really, really bad.
XII) Keep the purely out-of-character posts in RP threads to a minimum. They are, most of the time, spam. Sure, sometimes you need to post a purely out-of-character post to clarify or say something, but at least try to have some RP content. If you can't think of a good response to what the mods have given you, just post later.
XIII) No spamming outside the spam thread. You will be banned.
XIV) Your character application needs to be full and detailed. If you want your character to have a mysterious past, that's fine, but that means that you have to figure out how to reveal what skills they learned in that mysterious past without giving the actual past away. If you are lazy and just write "this character has a mysterious past" then nothing happened in that mysterious past. They learned nothing, they saw nothing, they had no friends. They did not exist until they stepped onto Jenta. You don't want to do that to your character. This rule is here to keep realism in check. If your past is so unrealistic that no one would swallow it, then the mods can tell you how to change it to make it better, which would hopefully make you see how to make yourself a better writer in turn.
THESE RULES ARE SUBJECT TO CHANGE.
An announcement will be put up if changed, however.
[/table][/center]
-- Generally, if somebody breaks the rules, they receive a warning PM on the first offense (but no up on the warning level). After that, the warning level will usually go up by 5%, 10%, or 15% depending on how bad the offense was (or how many rules they broke).
-- If somebody reaches 50%, they're on their way to a temp-ban, and they need to review the rules (a warning PM will be sent with links or copy + pasted the rules included).
-- If somebody reaches 75%, they are banned for 1 week from logging in. If they reach 90%, it's 2 weeks. If they reach 100% it is a permanent ban.
-- Each week, if people are good, we may take down their warning level by 5%. Or, if they've been very good, we may take it down by 10%. (This is up to mod choice, so it probably isn't a good idea to annoy the mods).
[/table][/center]
- All attacks must hit unless you have heightened evasion (such as in a Sandstorm if you have Sand Veil, you used Sand Attack, it wouldn't affect your type, etc.)
- You may not use more than one attack in one turn for any of your pokemon (unless you used a Future Sight, and you used an attack the same turn it hit).
- Don't god mod. If you are up against a Pokemon where you have a disadvantage please don't just keep saying "Bob was severely weakened, but still was able to fight. Bob used Scratch." There should be some strategy involved to overcome a weakness - otherwise, the mod on the other end of the battle won't allow you to win either.
-- If you god mod then the mod who is conducting the battle will tell you how much damage you pokemon receives, and will faint your pokemon for you if it's necessary. You don't want to be a part of this as it will make the mod cranky, and you will most likely lose.
-- If you fail to write about your Pokemon taking a hit, then it will be treated as if the attack was a critical hit. This is to prevent godmoding. Your Pokemon's health will run out faster than you can say "they took a hit". And mods will tell you if the Pokemon fainted, if the godmoding gets out of hand.
- If there is a battle between two members, with no mod fighting, then a mod will referee. If rules are broken, or the god mod rule is broken, the mod can say a Pokemon didn't faint if it shouldn't have, or a Pokemon did faint if it should have.
- You must have at least three sentences: one describing your Pokemon taking the hit, the trainer ordering another attack, and that Pokemon using that attack. More than three sentences will be better, and better writing will probably get you faster wins.
- You may not control the opponent's Pokemon at all. This includes where your attack will hit - you may say where your Pokemon is aiming, but it is up to your opponent to decide where it actually hits.
- No fighting with a Pokemon that is not in the opponent's Pokemon's group (a Jenta rule). Basically, if the local pokemon can't take it, don't dish it. It just isn't nice to make a level 3 caterpie fight a level 67 charizard.
How Damage is Assigned
You don't have to figure damage this way, we try to keep the battles as flexible as we can, and whatever you like is up for you. This is just to tell you how the main mod (MorriganFearn) figures battle damage, especially early on.
In most early battles the moves that pokemon know are low to middle level moves such as Astonish and Tackle. Normally it will take three to four attacks to take down a wild pokemon of the same level with a nuetral type match up. With more powerful moves, such as razor leaf, or water pulse that becomes two to three attacks.
If the type match up is bad, say a water type move versus a water type pokemon, the effectiveness of the attacks is halved. So a water gun might take six attacks to bring down a wingull. If the type match up is horrible, say a fire type move used on a water/rock type, then it will take four times as long as it would normally. So a houndour uses ember on a wild corsola, I probably won't let the corsola faint until it has been attacked 16 times. Unless, of course, you managed to figure out a clever way to attack, like setting the grass around the corsola on fire to give the little pokemon a permanent hot foot (it's unlikely that you'll ever find a corsola in the grass, though, as they rarely go inland ^^).
Of course, if the type match up is in your favor, such as a flying type move against a bug type, it will take half as long to end the battle. So your spearow uses peck on a caterpie, then it will take one to two attacks to finish the battle. And if the match up is extremely good like a grass type against a water/ground type, you'll be over in one fourth of the time. So, setting your pwnsome absorbing oddish against a wooper will probably take one attack, maybe two if you don't RP the battle well, and the wooper can somehow wriggle his way out of the first attack.
There are also the stats effecting moves. If you've used a defense lowering move and attack the wild pokemon with a physical attack it will be doubly effective. So tackling that wild pidgey, after its been leered at, means you will only need one or two attacks. And if you're using spark, with a leer attached to it? Only one, because the type match up helps you there. And this works the same for a special defense lowering move. If you raise your attack, or special attack, the same rule comes into play. If a wild pokemon raises its defense, or special defense then your attacks are halved in their effectiveness depending on if it is a physical or special attack that you choose to use.
Finally, we come to items. Any of the type attack raising items, such as Dragon Fang or Fist Plate get a half power boost when a wild pokemon is being attacked. So something that would take 3 attacks to complete will suddenly only need two attacks.
More information may be added if need to be.
[/table][/center]
Leeet's do the Time Warp again....
Because leveling is slow no matter what you do, there is now a new feature accessible in all training areas in the main regions. The time warp! After defeating an enemy, you have the option to advance the number of days you spend in a route or area from one day ahead to three weeks into the future.
You can either make the skip post, or the mod can. If you do, just remember to detail in a general way what happened to your character, and which pokemon you trained.
For each day that passes in the time warp your pokemon in your party will be automatically raised one level. If your pokemon will evolve on the next level, though, and you're still in the middle of the time warp, be warned that the time warp will stop prematurely. If one of your Pokemon hits a level cap the time warp will stop, too. You will have to battle to level up and evolve your pokemon before you can time warp again. If you have an egg that will hatch within a time warp period the time warp will stop on the morning of the day it will hatch, and you have to take it from there. Pokemon in the PC are not affected by time warps.
Pitfalls of the Time Warp
This only really applies to Miteinjan, where there is no level cap on any of the pokemon. If your pokemon gets raised to certain levels you cannot challenge certain gym leaders. So, be aware of the highest level a gym leader is willing to begin a battle at, and don't cross that threshold, or at least don't do it with a pokemon that you want to use as a battle partner against a given gym. If you want to avoid that, once you've gotten your pokemon up to a certain level, you can put that pokemon in the PC, and Time Warp the rest of your party safely.
For an amazing member post of a time warp read Sophie's first time warp: banette.proboards.com/index.cgi?board=fogbreeze&action=display&thread=498&page=2#10675
Areas where it is possible to Time Warp:
Jenta | Miteinjan | Tejan |
Route 1 Route 2 Route 3 Route 4 Route 5 Sunstone Tunnel Route 6 Route 7 Victory Dive Mushroom Forest | Fog Path Rope Elevators Beach Houses Camino del Mar Mitein Bay Road Waldmeer Strasse Wetman's Edge Homebound Path Upaways Route North Giri's Romp Rafarig's Downs Upaways Route South Sailing Road | Ruby City Sunrise Path Ylpa Way El Dueg Ash Forest Ravaged Road Mountain Pass Kuriblitz Peak Highway of the Sky |
[/table][/center]
It is very expensive to set up this equipment and maintain it. The economically healthy regions, Tejan and Jenta, set aside money in their budgets to do this and have had translators up for several decades. Miteinjan, which has only just started to become a tourist dependent region, does not have translators. Their pokemon leagues have been trying to get money for their own translator, but the region spends what little money they have in the budget on things like education and health care for the locals, or the fishing industry, which employs the majority of the natives.
So, you can understand all pokemon in Tejan and Jenta, but not in Miteijan. There is a translator chip available for your status checker, which will allow you to understand the pokemon you catch, but it's hard to find these, and they are expensive.
[/table][/center]
Special Jenta Grouping System:
This is a a system that is unique to Jenta (as far as we know). All pokemon are divided into 3 groups depending on level.
Group One: Level 1 - Level 24
Group Two: Level 25 - Level 44
Group Three: Level 45 - Level 100
A trainer must have at least one pokemon from each group in his/her party. The number of pokemon that you can carry at one time has increased from 6 to 10, so the system gives you more options as to team choices. Eggs count as Group 1 pokemon.
Also, because you have to always have a pokemon from each group Professor Cherry gives out three pokemon, instead of one. When you go to the lab you only get to choose your Group 1 starter. Just check the list at the door. Your Group 2 and Group 3 starters are chosen at random from a number generator.
Pokeballs and Capture Rates:
- Pokeballs are better equipped to catch Group One Pokemon. You can also catch Group Two pokemon with pokeballs if they are fainted. However, You won't be able to capture Group Three pokemon with a normal pokeball unless they want to go with you.
- Great Balls will easily capture Group Two and Group One pokies, and Will capture fainted Group Three pokemon.
- Ultra Balls are capable of capturing all groups, but not capable of catching legendaries.
There are certain areas that you can go to, or certain tasks you can only complete with certain groups of pokemon. Have fun exploring.
How to Begin Your Adventure
Go to the Applications Board, copy and paste the "Character Applications - Jenta" and fill in the information for your character. Once a mod approves your character, you can start the game.
The Trainer Class System
The level class system was edited for the Pokemon group system. For your class, it's going to be different for each group:
Group 1 Pokemon:
(Class - requirement - level cap)
-Class 1 - have a Pokemon - level 10
-Class 2 - have the Freeze Badge - level 20
-Class 3 - have the Terrain Badge - level 24 (becomes Group 2 at 25)
Group 2 Pokemon:
(Class - requirement - level cap)
-Class A - have a Pokemon - level 30
-Class B - have the Peony Badge - level 40
-Class C - have the Myth Badge - level 44 (becomes Group 3 at 45)
Group 3 Pokemon:
(Class - requirement - level cap)
-Class W - have a Pokemon - level 50
-Class X - have the Ore Badge - level 60
-Class Y - have the Crystal Badge - level 65
-Class Z - beat the Champion - level 100
Level Gain Information:
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels or more than your level, you either gain 2 1/2 levels or you are godmoding.
There are special level gains for beating a gym leader's pokemon. In fact, all the normal level gains are doubled.
3 levels below your pokemon and you get 1/2 a level
1-3 levels below your pokemon and you get 1 level
Opponents are equally leveled and you get 2 levels
1 level higher than you and you get 3 levels
2-3 levels high and you get 4 levels
Also, each time you start a new page you get a free rare candy awarded by the mods for any of your pokemon.
Read our "Tips and Tricks" thread if you want even clearer instructions -- or to find out what the mods' writing looks like when we're unhappy.
[/table][/center]
What Are the Special Areas?
These are the areas listed under the "Other Places" category. They are "floating" areas with no fixed location on the map (no one knows why, but many suspect the abras of Jenta are behind this geographical oddity). They also have no fixed place in time, so it is possible for your character to be in both these areas and walking along the roads of your adventure. Each place is a little weird in its own way, and some even have special rules, such as Outer Island where no humans can go. Look under the sub-board for any threads relating to special conditions.
List of the Special Areas
- Sankaku Island
- Underground Maze
- Altering Mansion
- Mushroom Forest
- Outer Island
- Flipside Gyms
- Move Relearner's House
- The Nishihara Building
- Challenge Arena
Where Can I Go?
Some of the Special Areas are open for any character anywhere, and others are restricted only to Jenta-ites, because the areas are only in, well, Jenta. In some cases, of course, people have made areas in Jenta accessible to people in the outside regions, mainly through the co-operation of teleporting abras.
One of MF's handy charts:
Place | Access | Why |
Sankaku | Jenta-ites | The abras of Jenta don't like the idea of a lot of people running around and messing up their home |
The Mansion | Jenta-ites | This moving mansion has an odd sense of humor, and it's better not to ask |
Underground | Jenta-ites | The only tunnels in or out are on Jentan soil, and no one has made a deal with the abras to teleport people to the entrances |
Mushroom Forest | Jenta-ites | This is actually part of Route One -- we just can't basket a sub-board within a sub-board (yet, wait for Proboards v5) |
Outer Island | Everyone | The abras of Jenta agreed to bring any pokemon that wants to go there |
Flipside Gyms | Everyone | The gymleaders made a deal with the abras of Jenta about instant transportation |
Move Relearner | Everyone | There's a Move Relearner in every town in the region -- their houses just seem to be over-looked all the time, and pay no mind that it seems to be the same guy who lives there in each house |
Nishi Building | Everyone | The Nishihara Company wants people to buy what they have to sell, so they ensured that an abra would bring you to their headquarters when you felt the need to go on a spending spree |
Challenge Arena | Everyone | The abras of Jenta don't like violence, but the sponsors of the Arena convinced them to teleport participants in anyway, because it's only a game |
[/table][/center]
Special Leagues
Miteinjan has a more regular kind of pokemon league than Jenta, but there are five of them, each with their own special rules, which can make things almost as confusing as Jenta's Group System.
Shell League
This is league will be the most familiar to trainers from other lands. There are five gyms in the major cities, Beach Houses, Ke-Hipa, Ke-Hipa Point, Storm Harbor, and Spice Seaport. A trainer will have to travel from one to the other in order to beat the gym leaders in standard battles against the pokemon of the area. The prize for beating each gym is a shell, and some pyen.
Confusion League
The four other leagues are where things get more tricky. The Confusion League also requires the trainer to battle, but they have to battle one of their own pokemon, which is switched with one of the gym leader's pokemon. The prize trainers fight for is 1000 pyen, and a chance at getting a random pokemon from the gym leader.
Toxic League
In this league a trainer chooses a single pokemon to be infected with a Toxic attack, and then go through a maxe, where they must answer five riddles correctly. If the trainer and pokemon reach the end of the maze before the pokemon faints, then they get the 1000 pyen, and the option to get one of the Toxic League pokemon from the gym leader.
Spore League
The Spore League is slightly more traditional, in that the chosen pokemon has a one on one battle with the gym leader's pokemon. But their trainer is sent to sleep before the battle begins, so the pokemon must battle unassisted. If they win, then they get the prize: 1000 pyen and an option of a Spore League pokemon, shroomish or paras.
Blizzard League
This is actually a game of chance. The trainer's pokemon, as well as two of the gym leader's are frozen, and each is placed in a random room. The trainer can pick which room they want to go in, and then thaw out the opaque ice block, but if it ends up being the gym leader's pokemon then the trainer must battle that pokemon with their own team, and they don't get the prize of 1000 pyen, or the Blizzard League pokemon.
For more details on the leagues, read the Miteinjan Information Thread.
How to Begin Your Adventure
Go to the Applications Board, copy and paste the profile instructions from "Character Applications - Miteinjan" onto a new thread, and fill it out for your character. Once you get mod approval you can sail into Coast Village and get your starter.
Level Gains
If you KO a Pokemon more than 3 levels below your level, you gain 1/4 a level.
If you KO a Pokemon 1-3 levels below your level, you gain 1/2 a level.
If you KO a Pokemon at your level, you gain 1 level.
If you KO a Pokemon 1 level higher than your level, you gain 1 1/2 levels.
If you KO a Pokemon 2-3 levels higher than your level, you gain 2 levels.
If you KO a Pokemon more than 3 levels or more than your level, you either gain 2 1/2 levels or you are godmoding.
Level Caps and Gyms
Because several trainers participate in three or more leagues at once, and the leagues are rather scattered over the region each gym has its own requirements about how high leveled your pokemon are allowed to be when you challenge the gym leader.
Here is a handy chart to help you:
League | Gym | Town | Highest Level |
Shell | Sand Dollar House Clam Lodge Conch Outlook The Sea Fan Jewel Box | Beach Houses Ke-Hipa Ke-Hipa Point Storm Harbor Spice Seaport | 16 23 23 40 47 |
Confusion | Switch House Confusion Cave Switchback Path | Beach Houses Castle Spire Storm Harbor | 16 20 40 |
Toxic | Zen House Water Maze Rotten Log | Beach Houses Castle Spire Wetman's Edge | 16 20 34 |
Spore | Sunny Clearing Rocking Berth Powder Shop | Wetman's Edge Storm Harbor Spice Seaport | 34 40 47 |
Blizzard | Chance Caverns Chansey's Palace Trader's Choice | Castle Spire Ke-Hipa Point Spice Seaport | 20 23 47 |
[/table][/center]
How to Begin Your Adventure
Go to the Applications Board, copy and paste the profile instructions from "Character Applications - Tejan" onto a new thread, and fill it out for your character. Once you get mod approval you can begin in Ruby City. Tejan is much less complex than either Miteinjan, or Jenta, and has a relaxed journey to the Airborne Arena and the champion.
Level limits
You are put into a "class" based on gym badges, just to keep people moving on their journeys. Look at the list below to see the level limit you fall into:
Requirement: Level Limit
Have a Pokemon: Level 10
One badge: Level 15
Two badges: Level 20
Three badges: Level 25
Four badges: Level 30
Five badges: Level 35
Six badges: Level 50
Defeated the champion: Level 100!
Team Members
As with most canon teams, you can only have 6 Pokemon on your active team at any given time. Any other Pokemon go into the PC storage system, which can be accessed at any Pokemon Center.
Level gains
Leveling up is a bit quicker than it is in Jenta, because I actually want people to reach the Airborne Arena (OMGNO). See the list below to see how many levels you will gain per battle.
Opponent's level: Levels gained
Four or more below: 1/4 level gained
Two or three below: 1/2 level gained
One below: 1 level gained
Same level: 1 1/4 levels gained
One level above: 1 1/2 levels gained
Two or three levels above: 2 levels gained
Oh, and if people aren't hurrying up and making progress on their journeys because training is hindering them, be aware that I can and will cause a space-time continuum rip that will cause some or all of your Pokemon to gain levels. This is simply because, um, who wants to be stuck in Ruby City for their entire life?
Congratulatory prizes
There are certain things you can do in Tejan to win you some prizes. Some of them will be listed here, but some of them you need to discover for yourself. I reserve the right to add more prizes at any time, so check back often!
Requirement: Prize:
Get two badges: all your Pokeballs go up one stage (i.e. Pokeball --> Great Ball)
Get three badges: all your Pokemon gain 2 1/2 levels
Get four badges: all your PC Pokemon are bumped up to level 25 (but do not evolve), or, if you have no PC Pokemon, a level 30 Pokemon of your choice
Get six badges: all your Pokemon gain 5 levels
Defeat the champion: any non-legendary Pokemon at level 50
MINI REGIONS
All of the mini regions in Jenta follow the general site rules, as well as have their own special set of rules for their particular operations. These rules can be found under the various sub-boards belonging to the Mini-Regions. Please check there for more details.
Creating mini regions is easy, if time consuming. Basically, you have to come up with an idea, and submit it to the mods. The more detail you have (numbers of boards, types of challenges, pokemon available, special rules, etc.) the more likely we'll set it up for you to mod. If you haven't appeared to mod for a very long time, however, (say, 2 years) then the board you were in charge of will be hidden until you ask us to unhide them.
EVOLUTION IN JENTA
Note: ALL evolutions MUST happen during an RP. There must be one post somewhere on the site documenting the evolution in-character.
In-Game Evolution Information: www.psypokes.com/dex/psydex <--- Search here for information until the pokecharms page comes back online
((These are effective for ALL evolutions staring 5/9/07.))
Level-up evolution
-- You must get your Pokemon to the correct level or above to evolve it. You MAY NOT evolve via rare candies, however you may get the Pokemon up to the group level cap and then let it win a battle. Evolutions MUST be approved by a mod - if the mod forgets to say your Pokemon may evolve, just ask them, please don't do it yourself.
Trading evolution
-- If you have a Pokemon that evolves when you trade it, you HAVE to trade it with somebody in the Trading Center of the Nishihara Building. Then, to make it more fair, you have to level up the Pokemon you received by one level (you may do this with a rare candy), then trade it back. When you do, your original Pokemon will have evolved.
One-use item evolution
-- For something where you use an item (like a stone) to evolve your Pokemon, first you must obtain the item - it can't just appear out of nowhere. Then you RP as your character using the item on your Pokemon in one of your RP threads. The mod will then prompt the standard "are you sure you want to evolve your Pokemon?", and THEN you may write your Pokemon evolving.
Held-item trading
-- See the trading evolution method - it's the same, but your Pokemon must be holding the item needed in order to evolve.
Happiness evolution
-- You MAY NOT evolve a Pokemon that has a happiness evolution on your own. A mod will tell you when it is able to evolve...and it may take awhile. If you write well, though, or do things like take your Pokemon to a salon or give it power-ups, it will take less time.
Time-based happiness evolution
-- See the above method for happiness evolutions...however, you need to pay attention to what time of day the mod says it is. When they ask if you would like to evolve your Pokemon, and you don't think it's the right time of day (like if it's something like eevee, that can evolve in day and night), you can postpone the evolution. If you do this, and it meets the level cap, you can still let it battle to evolve, it just won't gain experience.
Gender-specific evolutions
-- Obviously, your Pokemon has to be the correct gender. If it is the correct gender, then use whatever method is appropriate for the evolution in all other aspects.
Held-item level-up evolutions
-- Your Pokemon needs to hold the item in question, then level up at least one level to prompt the evolution. If it also a time-based evolution, it must happen during the correct time...see the method you need.
Attack level-up evolutions
-- Your Pokemon must know the attack in question, then level up at least one level to prompt the evolution dialogue. You may need to go to the Move Relearner's House to get the attack you need.
Area-based evolutions
-- Since all of these normally occur in Sinnoh (eevee to leafeon/glaceon, magneton to magnezone, and nosepass to probopass), you need a piece of Sinnoh with you. Get the item you need, then level up your Pokemon at least one level to prompt the evolution. Look at the chart below to see the item you need:
--- Moss Rock --> Moss Rock Powder
--- Ice Rock --> Ice Rock Powder
--- Mount Coronet Range --> Coronet Pebble
Stat evolutions
-- There are two Pokemon that evolve this way: tyrogue and feebas. There are specific methods for each:
--- Tyrogue: a mod will generate stats and internal values for your Pokemon - this is just to determine what it will evolve into. Then, every time you gain a level, the mod will also calculate how many effort values (another in-game hidden stat) your tyrogue gains. Once your tyrogue reaches level 20, you can evolve it depending on the stats, or you can wait. (MF Note: EVs are determined by the pokemon that the tyrogue has fought. So keep track please. The mod will be greatful.)
--- Feebas: for feebas, you have to make it pretty. This can be accomplished by taking it to the salon, giving it a custom Pokeball, and making sure to scrub its scales (and etcetera). Currently there are no contests in Jenta, so there are no Pokeblocks or Poffin. After your feebas is deemed beautiful enough, a mod will prompt the evolution dialogue after it levels up.
Fusion/split evolutions
-- Currently this only applies to mantyke and nincada...
--- Mantyke: to evolve into mantine, you need to have a remoraid in your active party, along with the mantyke. Then do the normal procedure for a level-up evolution, and the dialogue will come up. You will not lose your remoraid - nothing will happen to it.
--- Nincada: your nincada will normally evolve into Ninjask at level 20. However, if you have a free Pokeball (or other capturing device), you will automatically get a shedinja occupying one of them. If you do not want a shedinja, attach a Spell Tag to your nincada - as long as you are in the Jenta region, it will prevent your nincada's shell from getting possessed.